Mechanics



Due Process is a complex game about round based combat where the main goal is to either defend or attack a structure and secure the bomb. The main focus of the game is on planning and execution, the two main phases of the game; what makes due process unique is the extended focus on planning and the additional tools given for players to make interesting and engaging directives to ensure victory against their opponent. The wide variety of weapons and equipment given to both teams as well as the map direct players attention as they begin to formulate a focus on how they might win as the start of the round nears. After the planning is over, players can still view the map and examine the plans made, but some of the planning tools show up even during first person perspective gameplay to guide your team towards victory.

Gameplay Phases
During the game there are three main phases, the planning, setup and execution phases. When the planning phase initiates the attackers are placed inside the attacker truck which is near the building they are supposed to breach, while the defenders are placed inside the Defender Room which is entirely separated in it's own space outside the level. There is also an additional phase at the end once the round is over, which is usually referred to as the Extraction Phase. Check each phase's page for more specifics on the differences between them.

Elements of Planning
When planning it is key to plan around certain structures in the map, such as the bomb, entryways and special tiles in the map. It is also a key factor to try to plan around the current economy of the match, such as predicting or evaluating whether or not the attackers have explosives, or whether the defenders have access to certain power weapons which can make their job easier in some areas. Planning requires an element of prediction as well as picking the correct equipment for your job. It is essential to take stock of your own inventory and who might be taking what items into what positions, which is where the puck system can help to visualize this information.

See also:
 * Planning Phase
 * Setup Phase
 * Execution Phase
 * Extraction Phase
 * Map
 * Defenders | Attackers
 * Bomb
 * Circuit Breaker
 * Weapons
 * Equipment