Flashbang

The Flashbang grenade, also known as a stun grenade, is an Attacker Equipment item available at the start of each round from the Attacker Truck in Due Process. The Attacker team starts with 14 Flashbang grenades making it their primary item. It is a non-lethal explosive device used to briefly blind, disorient, and/or slow down movement of enemies depending on their proximity to the Flashbang when it goes off. It is mainly used by Attackers before entering a room potentially containing Defenders. Clicking and holding the LMB with the Flashbang equipped pulls the pin from the grenade, priming it to be thrown. When the LMB is released, the Flashbang is then thrown. Flashbang grenades can be used by Defenders if picked up from a dead Attacker. As with all other Equipment items in Due Process, you can

Strategy
As the Attackers have a natural disadvantage entering a room controlled by Defenders, equipment such as the Flashbang grenade help to even the odds or even put the Attackers at an advantage. The use of a Flashbang grenade gives the Attackers a brief window to enter a room while the Defenders are vulnerable due to losing the ability to effectively fight back. If and Attacker knows that a Defender is defending a certain position, the Flashbang can also be used to force the Defender to retreat from their easily defensible position.

When breaching a room, the Attackers will typically have one player in charge of either kicking open the door, or activating the Clacker with one or more players typically standing by with a Flashbang prepped to throw in a potential Defender location. Depending on the proximity of the Defender and the direction they're looking when the Flashbang goes off, they will be disoriented, slowed, and/or potentially blinded. After throwing the Flashbang, the attacker needs to switch back to their weapon slot (either “1” or “2”). The Attackers can either have players with weapons ready to enter after the Flashbang goes off or the Attacker that throws the Flashbang can quickly switch to their weapon and enter if they're alone.

If a Defender has a Flashbang they've looted from a dead Attacker, the main uses are attempting to regain control of a room the Attackers have taken over or slowing down their initial push.