Equipment



Equipment comes in two forms. The primary form is the inventory equipment which stays in your 3 or 4 slots and can be retained while using other items such as guns. The second form is the “hands slot” equipment which you carry in your hands and deploy or drop whenever other items are used. Equipment is usually the primary planning tools for each round and it is imperative to keep track of which items are used and which are not to try and balance out your economy between each round. Equipment items can be stolen from corpses and taken into consecutive rounds. Most equipment is throwable, but some are simply hand-held and drop when not in use. The Shopping Cart Technical is considered both equipment and a power weapon. Suppressors are equipment that attach to guns instead of going in your equipment slots.

Attackers

 * Flashbang
 * Fragmentation Grenade
 * Smoke Grenade
 * Night Vision Goggles
 * Attacker Suppressor
 * Door Charge
 * Wall Charge
 * Clacker

Defenders

 * Barbed Wire
 * Oil Can Suppressor
 * Molotov
 * Flare
 * Shopping Cart Technical