C-Store

Convenience store, or C-Store for short, is a type of tileset which takes place in the inner city, and is usually surrounded by a cramped parking lot play space with cars, dumpsters and other objects. The main difference between the c-store level set is the guaranteed existence of shutters and a teller room. While the teller room can vary greatly, there is always a button and a reinforced door inside. The button lowers and raises the exterior metal shutters with a cooldown, and the reinforced door cannot be opened from the outside by attackers (defenders can open it from the outside.) It can be shotgunned open, or a door/wall charge can be used. There are other various rooms with their own unique structures that help map flow. The other main unique room is the freezer, which has some type of display shelf that usually is visible from the main room in the middle of c-store, known as the storefront. These shelves can be shot out to make an additional pathway in and out of the freezer. The freezer also has thick steel doors which cannot be kicked down, but they have an additional quirks, including the fact that they are never locked and they have a small eye level peephole that can be shot through. The freezer has one more quirk, and that is that the freezer walls cannot be wall-breached. The store front usually connects most of the rooms in the center, and has the shutters lining it, as well as other optional items such as shelves and stand-alone freezers that can be used as concealment. Another room is the arcade, a room full of arcade machines, DDR pads, and usually has some music playing as a distraction. The arcade speakers can be shot out, and the machines can be damaged to reduce the ambient noise/light. The bathroom is another unique room, featuring stalls which players can hide in, but the walls are paper-thin and bullets will pass through a whole line of stalls. The bathroom doors have fins similar to some exterior green doors which can be shot out. Bathroom doors are not locked and can be opened manually. Some rooms in the C-Stores are shared with other tile sets, such as storage rooms, sheds, offices and other misc rooms that can generate for the defenders. The shutters will all open and close simultaneously, and can generate in an array of patterns lining one or several walls in the c-store. Holes can be blown in these shutters with door and wall charges that can make different sized holes. Sheds have a unique feature which is that they can give attackers access to what would you might consider an exterior wall, but the game considers an an interior wall because of it being inside the “shed” room, so it can be wall-breached. There is also one more quirk the C-Store can have, and that is sometimes there is rooftop access and a skylight, which can allow attackers to shoot out the lights and drop into the level. Defenders wandering too closely to the open rooftop can be seen by the UAV drone once the skylight has been shot out.