Killhouse

Killhouse is the most basic map tile set. It resembles a shooting range kill house and features many props that would fit in such an environment, although it may also feature some rooms that look like they would fit in other settings. The main unique rooms inside this tileset are the club, kitchen, and courtyard rooms, but they can also feature rooms such as storage and office type rooms. Some rooms do not fit a particular theme and simply look like killhouse rooms, with random objects such as stacked tires and shooting targets.

Sheds have a unique feature which is that they can give attackers access to what would you might consider an exterior wall, but the game considers it an interior wall because of it being "inside" the shed room, so it can be wall-breached. The same can be said for courtyards, which are not always accessible to the outside, but the courtyard fences can be wall-breached to give another opening to the attackers.

If defenders wander too deeply into courtyards, the UAV drone can target them and kill them, which makes defender flanking more difficult. Clubs are usually very well lit and have lots of space and lights it can take considerable time to remove all of those lights as a defender. Additionally they have lots of concealment, as well as usually a stage in the center that is raised up and offers some hip level cover. Sometimes a bar is present to provide concealment. A lot of the interior walls are made of wood and can easily be wall-banged. Sometimes some rooms can contain large glass windows or metal shutters which can be shot out and act as a free entrance for the attackers.