BLK-TAR

The BLK-TAR is an Attacker semi-automatic DMR which has a medium fire rate and high damage. There is a top mounted holosight which gives it a very good sight picture when compared to the other long range capable guns in the game. It has 20 rounds in the magazine, which does reload relatively slowly compared to the other attacker weapons.

Strategy
This weapon can be used at both close and long ranges, and rewards shooters for precision headshots due to a good headshot multiplier with good base damage. A head shot and a couple follow up shots aimed at the body will make quick work of any defenders holding an angle, and also works well against players who are only exposing small parts of their body. Due to the high overall damage, the 20+40 rounds that come with the BLK-TAR are more than enough to take out an entire team, as controlled fire means you will likely only use a single mag in any round.

Unlike the SAB-R this gun can easily push into rooms and still compete with close range rifles, especially with use of the brace fire. The highly accurate brace fire utilizing the laser on the weapon will allow rapid fire into enemy players, and even precision headshots with the brace fire are possible. The gun can instantly shift from medium to long range and outperform anything but the closest range weapons and the longest sniper duel.

Due to having much less of these than the AP-25s, the BLK-TAR is usually reserved for high priority engagements or long sightlines. Using it in close quarters situations is best left to the DL-12 or AP-25 if possible, unless the user plans to take on long range engagements or needs to be versatile in the role that they fill.