Getting Started



Due Process is a game this is in the very alpha stages of development. The graphics of the games are simple blocks with no textures or effects. maps are made in a similar fashions. Not much of the game is available, this wiki will be updated as data is released.

The setup is classic attack-and-defend, with the four players on each team swapping halfway through the match. In the current build, the attacking side (a SWAT team) has more (and more powerful) gear that they pull off weapon racks: Flash Grenades, Night-vision Goggles, Riot Shields, Breaching Charges, and Assault Rifles that have better range than the current Sub-machine Gun and Pistols available to the defenders. But this asymmetry is balanced cleverly: if the defenders survive, they can steal equipment that they retain for later rounds. And the attackers only have, say, eight flashbangs and a few frag grenades to use through an entire match. If they spend them all in the first round, the defending team can draw up a plan knowing that they won’t get grenaded in the second or third round. The design of this feels a bit like iterating on your tactics in Counter-Strike but in a very condensed format.

[-PCGamer]