Factory



Factory is set in a very open industrial area with lots of space. Sometimes objects on the exterior of the factory are built so that attackers can get a line of sight inside the various windows which exist in the very tall walls of the factory. Some rooms in the factory are short and do not have windows, while others are usually very tall. Some windows are boarded up, and the windows offer some kind of lattice which can block throwables. The factory does not focus on a bunch of interior rooms and doorways, instead it usually focuses on one main room and a couple of adjacent rooms off to one side. These adjacent rooms can offer some CQC combat while the main room offers some of the longest lines of sight in the game. The separators for the interior rooms can be wall-bangable covered fences or thicker interior walls, both of which can be wall breached. The main attractions for factory maps that make them unique are not usually the separate storage rooms, but usually the props inside the main room that change how the gameplay works. This includes a sometimes generating second floor office that gives lines of sight across the map, catwalks that do a similar effect but with less cover, hot engines which can burn players standing on them, or toxic vats which mean certain death if you fall in. There are many other examples of unique props, but one of the biggest factors is the loading bay. The loading bay is a raised area on the factory maps, usually generating inside the main room. It has an array of varying doors which can be blocked on the interior or exterior. Sometimes they can have trucks attached which defenders can hide in. These loading bays have doors that can be opened and closed form the inside only, but similarly to the c-store shutters these doors can be door and wall-breached to make holes of varying size.