Super Shotgun

"Devastating at point blank range"

The Super Shotgun is sometimes called the "short shotty" to separate it from the longer full sized Defender shotgun (see TUB-12). It uses 20G buckshot currently, although it can use slugs but these are not yet available anywhere except the Armory. Unlike the other two shotguns in the game, this weapon does not take up a primary slot, and instead fits in the secondary slot. Holding only three shots in the magazine including the one chamber, this gun is a hold-out weapon at best, and even then it's range is very poor.

Strategy
This gun works well with other high damage guns like the MAWP and LEGROS who have limited ammo capacities, as a backup weapon to finish off enemies when out of ammo or to simply save ammo when firing on softened targets. Accuracy isn't this gun's strong suit and you're better to simply keep mobile and get as close as possible, unless you only need a tiny bit of damage to finish off an opponent. It is recommended not to try to use this gun at any range if possible as even if you are fully aiming down the gun's limited sights, accuracy of the pellets is poor at best.

Trivia

 * The gun's reserve ammo capacity is shared by the other shotguns, and taking it with another shotgun does not give you extra ammo capacity.
 * Taking this gun with the MAWP also means that due to the nature of both weapons using single-bullet type ammo, both guns are limited to a total of 8 reserve ammo shared between the two guns.
 * At first glance this gun appears to just be a cut down version of the TUB-12, but it has other identifying features around the barrel that separate the two.

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