Clacker

The Clacker is an Attacker tool which detonates either Wall Charges or Door Charges within a limited distance. Attackers start each set of rounds with two clackers, found in the far right section of the wall near the charges. It takes exactly three "clacks" with a clacker (within range) to detonate any charge.

Strategy
Due to the fact that Attackers only get two clackers to their three charges (two Door Charges, one Wall Charge), special consideration must be taken to ensure the clacker isn't lost during a round. This usually entails keeping track of who has the clacker or leaving the clacker somewhere where it will be easy to recover at the end of the round. The latter strategy is also useful to keep the clacker from being picked up by Defenders.

If a defender is able to capture a clacker, they can use it to sabotage an attempted breach by standing within range of a fire door or shutter and spamming the clacker. While this won't detonate a charge in an attacker's inventory, it will blow up as soon as the charge is placed which will usually give the defender a free kill on said attacker. If a defender captures a door charge or wall charge as well as a clacker, the defender can also use the clacker to trigger a "land mine" or create a rotation hole as well (see Door Charge and Wall Charge for more info).